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THE ELDER SCROLLS 4: OBLIVION Cheats

THE ELDER SCROLLS 4: OBLIVION PS3 CHEAT CODES(2)

Benefits and weaknesses of being a vampire
Vampires get a boost in many of their stats and abilities. The increase in abilities of a vampire is not determined by how much he sleeps but by how much he goes without feeding. Not exactly, but for each day a vampire goes without feeding, he will get a 5 point increase to his vampire stats and skills. To recieve these increases the vampire must sleep or wait. The game will notify you of these stat boosts. If the vampire is well fed, light will not harm him, but he will have 25% weakness to fire. After the first stat boost (which boosts vampire stats from 5 to 10), he will loose this weakness to fire. By looking under the magic tab, then the last of the five tabs in the magic section, one can see all the current effects on his character. The first thing is a “vampire meter” that has a percentage of how much one is a vampire (25% increments, starting at 25% going up to 100 in four stages). Depending on how high that percentage is, the sun will do more or less damage to you, from Sun Damage 1 all the way to 8. Furthermore, the time of the day is also important for sun damage. At dusk and dawn the damage dealt is very small, even to a 100% vampire. However, noon is a very dangerous time for a full vampire as he will have just enough time to run from one house on one side of the street to the other (depending on how much life he has). The stats that being a vampire increases are: Vampire Stats, Strength, Speed, Willpower, Sneak, Mysticism, Illusion, Hand to Hand, Destruction, Athletics, Acrobatics, and Resist Normal Weapons. Depending on which stage of the vampire you are in, you will get from 5 to 20 points in each of these stats (25% vampire = 5 points; 25% vampire = base vampire, fully fed). Other special stats or skills get added depending on the vampire level. Vampire Skills that are always present are: Hunter’s Sight (Nighteye and Detect Life), Resist Disease 100%, and Resist Paralysis 100%.

Vampire 25%
Weakness to Fire: 20
5 to all of the vampire stats

Vamipre 50%
Vampiric Seduction (charm on touch)
10 to all of the vampire stats

Vampire 75%
Reign of Terror (fear)
15 to all of the vampire stats

Vampire 100%
Embrace of Shadows (Invisibility Night Eye)
20 to all of the vampire stats
Note: Most people and merchants will not talk to you in this form.
At base level you get 5 to Strength, Willpower, Speed, Acrobatics, Athletics, Destruction, Hand 2 Hand, Illusion, Mysticism, and Sneak. You also get a resistance to disease and paralysis, and a small resistance to normal weapons. For every day you go without feeding (up to a maximum of four days), your boosted skills will go up by an additional 5, as will your resistance to normal weapons. You also get a spell for each of the four days; on day one Hunter’s Sight (Night Eye/Detect life), on day two Vampire’s Seduction (Charm), on day three Reign of Terror (silence/demoralise area), and finally on day four Embrace of the Shadows (180 seconds Invisibliity, 90 seconds Night Eye). The weaknesses are, on day one (within 24 hours of last feeding) weakness to fire, you are safe from the sun; on day two (48 hours from last feeding), burn in sunlight; on day three (72 hours from last feeding), increased damage from sun; and on day four (over 96 hours from last feeding), everyone will recognize you as a vampire and most will not interact with you and there will be another increase in sun damage.

Feeding as a vampire
If you have a good Sneak skill you can feed from a sleeping person without waking them.

Cure for vampiricy
You must first have acceess to Arcane University. Go in and talk to the mage and he will tell you to talk to a man in Skingrad. Do as he says and run errands for whoever you need to talk to. Eventually you will be allowed to get rid of your vampiricy.

Enemy and item levels
All enemies outside the cities and some inside will level as you level. For example, if you are at level 10 and are fighting Boars outside the city, when you reach level 15 you will be fighting a Troll. The same goes for missions such as the Forlorn Watchman. If you do the quest at level 10, you will fight Ghosts on the ship. If you do it at level 20, you will fight Wraiths. Do not waste time trying to level up just to beat one opponent in a quest because they could be set to always be three levels above you. This same style of progression also works with armor and weapons:

Armor

Fur/Iron: Level 1
Leather/Steel: Level 13
Chain/Dwarven: Level 16
Mithril/Orchish: Level 110
Elven/Ebony: Level 115
Glass/Daedric: Level 120
Weapons

Iron: Level 11
Steel: Level 12
Silver: Level 14
Dwarven: Level 16
Elven: Level 19
Glass: Level 112
Ebony: Level 116
Daedric: Level 120
Note: The armor and weapons usually do not appear at traders until you are two levels above them, sometimes longer. Also, any “secret” weapons such as the Umbra and the NPCs with them or wearing the “secret” armor are level locked. They will not get any more difficult because usually their levels are already about 22 to 30. However, as you become better with a blade (in the Umbra’s case), the better the attack will be.

Keeping quest items after theft
If you steal a quest item, for example the Ahdarji’s Heirloom (a ring of a countess), and get caught, you will lose all the stolen items except for the quest item because quest items cannot be taken out of your inventory except to further the quest.

Bonuses from quest items retained
There is a quest in the Mage Guild that requires you to enter a Mage’s dream name “Through A Nightmare, Darkly” for Henantier. As soon as you enter, the text states that you lost all your items but will keep your skill levels. However, if you have a quest item such as the Ring Of The Vipereye or Boots Of Springheel Jack, you will keep the bonuses, even after you get out of the dream and get your items back. The items will not be equipped but the skill bonus will still be there. You cannot re-equip the items, but you can equip other rings or boots and get their bonuses as well.

Easily completion of Independent Thievery requirements
Use the following trick to easily complete the “Independent Thievery” requirements and get easy gold. Take a very valuable item such as the Skeleton Key (from the Nocturnal Daedric Shrine quest) and use the “Duplicate items” trick. Go to any merchant and sell the duplicates. If you sell the items to a Thieves Guild fence, you should have the required amount for most of the remaining quests in no time.

Completing the Brother Good Betrayed quest
When you are in Bruma, the house on the right behind the temple (coming from the east gate) will have a guard in front of it. The guard will tell you that someone has been murdered. Later when you go in, there will be a woman and two guards. One of the guards will allow you to have a dialogue menu so you can choose a response. You may have to bribe the guard to let you conduct your own investigation. After you talk to the woman, she will tell you that her husband was murdered by a vampire hunter (though she does not think he was a vampire). She will tell you to find out more by locating the vampire hunter. To find where he is you can just talk to innkeepers, but he will always be in the Sac And Tap to the left of the east gate. Do not bribe the owner of the Sac And Tap because he will never tell you where he is. To get him to give you the key to the vampire hunter’s room, get the Charm spell in the basement of the house of the widow. Use it on the Sac And Tap owner and he will happily give you the key. When you go into his room in the back, there is a book behind a table. Take the book to the guard you talked to at the widow’s house. He will then tell you to meet him outside the Sac And Tap. Once you do this, he will tell you that the vampire hunter has made a break for a cave beyond the town. You may find three guards in the fields killing each other. If you see this happening, you may want to wait it out and take their armor. There also may be one or two bandits on the way that are relatively easy to defeat. You will need a very high Acrobatic or Agility skill for the next part. Immediately after you see the vampire hunter stepping out of the side cave, shoot a fireball or snowball at him then run out of the cave. He should follow you. Keep running all the way back to Bruma. If you go in, he will follow and the guards will take him out. It is easier to get away from the vampire hunter if you jump as much as you can and quickly run in a zig-zag pattern. It will also be helpful if you cast healing or protecting spells on yourself during the sprint back to Bruma. If done correctly, you can finish the mission with very little skill or strength.

Different weapons in Taking Care Of Lex quest
While doing the ”Taking Care Of Lex” quest for the Thieves Guild, you must scald the paper with Lex’s seal. Just beside the desk where the seal is, you will see a chest. If you come in the door directly behind the chest, you will get an Elven longsword, Glass longsword, Orcish helmet, and a Mythril sheild. If you come in from the door upstairs, you will get an Elven longsword and Dwarven greaves. If you come in the exact entrance, you will not be able to open the chest.

Easy kills in The Purification quest
While doing the “The Purification” quest for the Dark Brotherhood, use the following trick to easily kill some of the members in the santuary such as Ocheeva and Vincent. First, get your Disposition with them as high as possible, then sneak attack them with a dagger. Before they have a time to retaliate, propose a yeild. You can attack and yeild repetedly until they are killed.

Floating paintbrushes
There are paintbrushes stored in random containers at various locations. If you take one out and drop it, it will not fall. It will just float in the location you were looking at when you dropped it. You can drop them in sets of two or more and use them as steps to reach high places. You can also use them as barriers between you and enemies.

Unnamed sword
Use the ”Duplicate items” trick on a paintbrush. After getting at least twenty paint brushes, go outside of ”A Fighting Chance” in the Imperial City Market District at midnight. Drop a paintbrush. Notice that it will float. Get on top of the brush and repeat the process to form a set of stairs. Once you get high enough to reach the top of the A Fighting Chance store, get on top of the building and look for a chest that is locked. The lockpick level is very difficult. Lockpick it and look inside to find an odd sword without a name. The sword has no attack, breaks easily, and cannot be sold.

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